>> Keynote Speakers

CASA Keynote Speakers

http://www.red3d.com/cwr/images/Craig_Facebook_300x300.jpg

Craig W. Reynolds

Senior Researcher at Sony Computer Entertainment, US R&D

Craig's webpage

  http://comm.stanford.edu/faculty/bailenson/images/bailenson.jpg

Jeremy Bailenson

Associate Professor of Communication and Director of the Stanford University's Virtual Human Interaction Lab (currently on sabbatical)

Jeremy's webpage

Crowds and Emergent Teamwork

Crowd modeling began with a focus on group motion. Newer applications in games, movies, training and historical recreations require large groups of characters involved in other kinds of activities. An interesting topic is crowds with a global goal such as foraging, search or construction. These collective behaviors have globally observable results so individual agents must act to achieve those goals. Inspiration for the design of such controllers can be found in the behavior of social insects and other self-organizing natural systems. This talk will review crowd models, collective behaviors in nature, and show some recent simulation results.

 

Transformed Social Interaction in Virtual Reality

Unlike telephone conversations and videoconferences, avatars - representations of people in virtual environments - have the ability to control their physical appearance and behavioral actions in the eyes of their conversational partners, strategically enhancing or hiding features and nonverbal signals in real-time. This talk explores the manners in which avatars change the nature of remote communication, and how these transformations can impact the ability to influence others in social and professional contexts.

Workshop on Crowd Simulation Keynote Speakers

Guy Theraulaz

Guy Theraulaz

Centre de Recherches sur la Cognition Animale,
Université de Toulouse, France

Guy's webpage

   

 

Deciphering interactions that make swarms smart

The amazing abilities of social insects to solve their everyday-life problems, also known as « swarm intelligence », have received a considerable attention these past ten years. Their colonies ranging from a few animals to millions of individuals display fascinating behaviors that combine efficiency with both flexibility and robustness. From the traffic management on a foraging network to the building of efficient nest architectures along with the dynamic task allocation between workers, examples of complex and sophisticated behaviors are numerous and diverse among social insects. The identification and the quantification of interactions taking place among individual insects is a crucial step for building reliable models of these collective behaviors. This talk will explore through several examples the methods and models used to decipher the mechanisms that govern the intelligence of swarms.

 

 

>> Programme

Day 1 - May 31

8h-9h - Registration and Opening

9h-10h30 - Cartoon & Sketch-based Animation
Chair: Tsai-Yen Li

Animating Cartoon Faces by Multi-view Drawings
Xiang Li, Jun Xu, Yangchun Ren and Weidong Geng

Transductive Graph based Cartoon Synthesis
Jun Yu, Dongquan Liu and Hock-Soon Seah

A Sketch Interface to Empower Novices to Create 3D Animations
Jaewoong Jeon, Hyunho Jang, Soon-Bum Lim and Yoon-Chul Choy

10h30-11h - Coffee break

11h-12h30 - Deformable models
Chair: Qunsheng Peng

Inhomogeneous Volumetric Laplacian Deformation for Rhinoplasty Planning and Simulation System
Sheng-hui Liao, Ruo-feng Tong and Min Tang

Rigging Transfer
Jaewoo Seo, Yeongho Seol, Daehyeon Wi, Younghui Kim and Junyong Noh

Volume Fraction Based Miscible and Immiscible Fluid Animation
Kai Bao, Xiao Long Wu, Hui Zhang and En Hua Wu

12h30-14h - Lunch

14h-15h - Invited talk. Transformed Social Interaction in Virtual Reality, by Jeremy Bailenson.
Chair: Elisabeth André

15h-16h - Social Agents
Chair: Elisabeth André

Real-Time Expression of Affect through Respiration
Celso de Melo, Patrick Kenny and Jonathan Gratch

Virtual Humans Elicit Socially Anxious Interactants’ Verbal Self-Disclosure
Sin-Hwa Kang and Jonathan Gratch

16h-16h30 - Coffee break

16h30-18h - Facial expression 1
Chair: Rachel MacDonnell

Eyelid Kinematics for Virtual Characters
William Steptoe and Anthony Steed

Virtual proximity and facial expressions of computer agents regulate human emotions and attention
Toni Vanhala, Veikko Surakka, Harri Siirtola, Kari-Jouko Räihä, Benoît Morel and Laurent Ach

Choreographing Emotional Facial Expressions
Robin Sloan, Brian Robinson, Ken Scott-Brown, Fhionna Moore and Malcolm Cook

18h-20h - Poster & Demos + Wine & Cheese

An improved trajectory integration method in the semi-Lagrangian framework
Su Wan Park, Nakhoon Baek and Kwan-Woo Ryu

Impact of attentional factors in a multi-agent traffic simulation
Utku Ketenci, Jean-Michel Auberlet, Roland Brémond and Emmanuelle Grislin-LeStrugeon

Using Social Networks to Explore the Spreading Effects on Crowd Simulation
Cheng-Te Li and Hsun-Ping Hsieh

Real-time Action Selection for ECA Listeners
Etienne de Sevin, catherine Pelachaud and Elisabetta Bevacqua

Semi-automatic cloud generation for real-time display
Joo-young Doh, Nakhoon Baek, Chang-Woo Lee and Kwan-Woo Ryu

Day 2 - June 1

8h30-10h30 - Motion Analysis & Synthesis
Chair: Franck Multon

Real-time Fur Simulation Rendering
Jun Lee, DongKyum Kim, HyungSeok Kim, Carola Henzel, Min-Gyu Lim and Jee-In Kim

Conditional Stochastic Simulation for Character Animation
Nicolas Courty and Anne Cuzol

The StepSpace: Example-Based Footprint-Driven Motion Synthesis
Ben van Basten and Arjan Egges

A Hybrid Approach for Simulating Human Motion in Constrained Environments
Jia Pan, Liangjun Zhang, Ming C. Lin and Dinesh Manocha

10h30-11h - Coffee break

11h-12h30 - Steering & Crowds
Chair: Ming C. Lin

Situation Agents: Agent-based Externalized Steering Logic
Matthew Schuerman, Shawn Singh, Mubbasir Kapadia and Petros Faloutsos

Spatial-Temporal Patterns and Pedestrian Simulation
Nan Hu and Suiping Zhou

A Genetic-Fuzzy System for Optimising Agent Steering
Anton Gerdelan and Carol O'Sullivan

12h30-14h - Lunch

14h-15h30 - Meshes
Chair: Fabrice Lamarche

Repairing Topological Inconsistency of Mesh Sequences
Feng Wei, Zhang Hongxin, Huang Jin, Wang Caoyu and Bao Hujun

Simple and Parallel Proximity Algorithms for General Polygonal Models
Youngeun Lee and Young J. Kim

RBF Network-Based Temporal Color Morphing
Xuezhong Xiao and Lizhuang Ma

15h30-16h - Coffee break

16h-18h - Short Papers (2 parallel sessions)

Session 1
Chair: Richard Kulpa

Session 2
Chair: Sebastien Paris
Hierchical Structure for Multi-resolution Particle-based Methods
Mickael Pouchol, Benoit Crespin and Djamchid Ghazanfarpour
Dynamic Animation of Large Crowds
Ruben Galvao, Robert Laycock and Andy Day
A Multi-Touch Interface for 3D Mesh Animation
Duygu Ceylan and Tolga Capin
Real-Time Evacuation Simulation in Mine Interior Model of Smoke and Action
Pengfei Huang, Jinsheng Kang, Joseph T. Kider Jr., Ben Sunshine-Hill, Jonathan B. McCaffrey, Desirée Velázquez Rios and Norman I. Badler
A Communication Task in HMD Virtual Environments: Speaker and Listener Movement Improves Communication
Trevor Dodds, Betty Mohler and Heinrich Bülthoff
Simulation of Social Behaviors in Virtual Crowd
Wei-Ming Chao and Tsai-Yen Li
Caricature Synthesis Based on Mean Value Coordinates
Hongchuan Yu
Learning Motion Rules for Autonomous Characters from Control Logs Using Support Vector Machine
Masaki Oshita and Tomomasa Yoshiya
Enhancing Robustness to Extrapolate Synergies Learned from Motion Capture
Matthieu Aubry, Pierre De Loor and Sylvie Gibet
Ant Colony Foraging Animation:A Hierarchical Behavioral Model
Zeng Yu and Meng zhiGang
Robust Non-rigid Registration of Large-scale different Time-varying Model
Zhi-Quan Cheng, Hong-Hua Li, Jun Li, Yin Chen, Kai Xu, Bao Li, Yan-Zhen Wang, Gang Dang and Shiyao Jin
Animation of Flocks Flying in Line Formations
Marina Klotsman and Ayellet Tal
A Topology-based mass/spring system
Philippe Meseure, Emmanuelle Darles and Xavier Skapin
Stealth-Based Path Planning using Corridor Maps
Roland Geraerts and Erik Schager
Modeling Ocean Waves for Cartoon Animation
Jing Liao, Jinhui Yu and John Patterson
Do Users Anticipate Emotion Dynamics in Facial Expressions of a Virtual Character?
Matthieu Courgeon, Michel-Ange Amorim, Caroline Giroux and Jean-Claude Martin
2D Shape Deformation and Registration Using Structural Graph Nodes
Hao Fang, Zhi-Quan Cheng, Hong-Hua Li, Jun Li, Yin chen and Gang Dang
Evaluation of a virtual listener's smiling behavior
Elisabetta Bevacqua, Sylwia Julia Hyniewska and Catherine Pelachaud

20h-24h - Gala dinner

Day 3 - June 2

8h30-10h30 - Physically-based animation
Chair: Petros Faloutsos

Real-Time Hybrid Solid Simulation: Spectral Unification of Deformable and Rigid Materials
Yin Yang, Guodong Rong, Luis Torres and Xiaohu Guo

Smooth force rendering on coarse polygonal meshes
Jun Wu, Yuen-Shan Leung, Charlie C.L. Wang, Dangxiao Wang and Yuru Zhang

Perceptually Validated Global/Local Deformations
Marcos Garcia Lorenzo, Miguel Angel Otaduy and Carol O'Sullivan

Shape manipulation using physically based wire deformations
Lihua You, Xiaosong Yang, Xiangyu You, Xiaogang Jin and Jianjun Zhang

10h30-11h - Coffee break

11h-12h30 - Facial expression 2
Chair: Arjan Egges

Automatic Construction of 3D Animatable Facial Avatars
Yujian Gao, Qinping Zhao, Aimin Hao, Tevfik Metin Sezgin and Neil Dodgson

Weighted Local Shape Blending For Facial Motion Retargeting
Kyunggun Na and Moonryul Jung

Animation Transplantation
Jochen Suessmuth, Michael Zollhoefer and Guenther Greiner

12h30-14h - Lunch

14h-15h - Invited talk. Crowds and Emergent Teamwork, by Craig W. Reynolds.
Chair: Julien Pettré

15h-15h30 - Coffee break

15h30-17h30 - Stylized animation & Augmented Reality
Chair: Julien Pettré

Correlative joint definition for motion analysis and animation
Nicolas Pronost, Anders Sandholm and Daniel Thalmann

A New Approach to Illumination Estimation Based on Statistical Analysis for Augmented Reality
Yanli Liu, Xueying Qin, Guanyu Xing and Qunsheng Peng

Stable Wireframe Rendering for Stylized Animation
Chen Tang, Sheng Li and GuoPing Wang

Synthetic Vision-Based Perceptual Attention for Augmented Reality Agents
Sejin Oh, Woonhyuk Baek and Woontack Woo

17h-18h - Closure

Day 4 - June 3 - Workshop on crowd simulation

8h20 - Welcome (10mins)

Julien Pettré, Rachel McDonnell, Ming C. Lin

8h30 – Session 1 Learning & Steering (1hr40)

Learning Crowd Behavior
Panayiotis Charalambous, Yiorgos Chrysanthou

Scalable Multi-modal Interface for Multi-user Environments
Mark Dunne, Brian Mac Namee & John Keller

Learning by implicit imitation in virtual worlds
Ahmad Abdul Karim, Cédric Sanza

On the interface between steering and animation for autonomous characters
Shawn Singh, Mubbasir Kapadia, Glenn Reinman, Petros Faloutsos

10h10 – Coffee Break (30mins)

10h40 – Session 2 Simulation Platforms (1hr40)

Legion: genesis of a commercial crowd simulator
Sebastien Paris, Jean-Louis Berrou, James Amos

Virtual Cityscapes: Recent Advances in Crowd Modeling and Traffic Simulation
Ming. C. Lin

Functional Crowds
Jan M. Allbeck

Agent‐based crowd simulation tool for theme park environments
Stephanie Huerre

12h20 – Lunch (1hr25)

13h45 – Keynote (1hr)

Deciphering interactions that make swarms smart
Guy Theraulaz

14h45 – Session 3 Collision Avoidance, Navigation, and Planning (1hr40)

Collision avoidance from synthetic vision
Jan Ondrej, Julien Pettré, Anne-Helene Olivier and Stephane Donikian

Level of Detail based Behavior Control for Virtual Characters in a Crowd Simulation
Michael Wissner, Felix Kistler and Elisabeth Andre

Comfort driven navigation of individuals in a crowd simulation
Patrick Sterlin, Florian Deconinck, Tojo Rakotoarison Raobelina, Axel Buendia

A heap-based hierarchical path planning for crowds
K.Y. Wong and C. Loscos

16h25 – Coffee Break (30mins)

16h55 – Session 4 Analysis and Evaluation (1hr25)

Analysis of the global dynamical stability of crowd navigation applying Contraction Theory
Albert Mukovskiy,Jean-Jacques E. Slotine, Martin Giese

Perceptually guided Crowds
Rachel McDonnell

Topological Culling and Unified Levels-Of-Detail for Highly Varied Controllable Crowds
Michéal Larkin, Sebastian Paris, Simon Dobbyn, and Carol O’Sullivan

Plausible Methods for Populating Virtual Scenes
Cathy Ennis, Anton Gerdelan, and Carol O’Sullivan

18h20 – Conclusion (10mins)

Ming C. Lin, Rachel McDonnell, Julien Pettré

Download workshop papers (password protected)